Pandas and bananas

Simple but fun game “Pandas and Bananas” I created for the Pebble Smartwatch. I later worked with Chris Lewis to incorporate the collision code from this game into the PGE (Pebble Game Engine) framework for use by other games.
This game includes assets from https://opengameart.org
PandasAndBananas

XKCD Comics Viewer

After porting PNG support to Pebble, found a use for the 10x increase in image storage in the creation of a XKCD Comic viewer. PebbleXKCDGif Utilizing the PNG format “comment” data, I even embedded XKCD’s “AltText” into the comics, viewable by hitting the right-middle button. PebbleXKCDBanner Pebble-Rebble AppStore Link
XKCD Original Site

PebbleGL OpenGL Implementation

During a Pebble Hackathon at the office, myself and Justin McGirr endeavored to create an OpenGL implementation for the Pebble Smartwatch. This would be a purely software based implementation, and use an awesome floating-point emulation library called math-sll. Its partially based off a miniGL library for PalmPilots, as well as some clever active-dithering to render colors to the Pebble’s Black-and-White EInk display.

PebbleGLGif PebbleXKCDBanner Pebble-Rebble AppStore Link